As much as Microsoft and Meta (formerly Facebook) have so far released highlights of the future ‘virtual reality social media, all of them have only the upper torso of people (3D avatars) and no legs. but why?
Experts give a very interesting answer to this question:
When a 3D virtual model of a person is created, less processing power is required to show the upper body (including the real person) moving quickly, including his hands, neck, and face.
In contrast, lower limbs, especially the legs, are more complex and fast-moving, requiring high-powered graphic processors to display as fast in the 3D environment of the Metaverse, which is not currently available. They are also very expensive.
In addition, algorithms are being developed to enable Avatar’s legs to move fast and (according to the real person) in real-time with the help of low-powered graphics processors. Work on these algorithms can take up to two to three years to complete and a wider test.
So it would be better to say that until we have more powerful low-cost processors and better algorithms, the ‘people’ living in the meteors will be left without legs.
However, in a few years, the situation is expected to change and 3D legumes for Metavers are expected to be ready.